I haven’t been posting anything for my collaborative project much, this is due to my time being spent on working hard on the animations for ‘NightShift’ and this blog has taken a bit of a back seat sadly. So I’m now updating you guys with all my main animations from the film. note, the film is nearing completion on the animation side yet we still have 2 more weeks for fine tuning animations before lighting and compositing.
Final block out for the animation sequences for the hunter, this is the introduction piece that will hopefully lead my showreel introducing the hunter animation Beginning, Middle and end showing the hunters progression with his situation.
Just completed an initial block of the hunter’s performance piece its a good way to initially plot out what I want to animate, like working with a sketch plan out first then animate over the top.
Final animation for Hunter walk cycle, overall I’m extremely happy with the outcome, I’m thinking maybe one more polish pass just before I light and set the environment up for it. Some comments will be gladly appreciated and welcomed. Now to focus on finalizing the performance piece, will upload a new block of that in the next couple of days when its good to go.
Initial Block for the limitation walk cycle for the hunter, working out timings and spacing looking good just need to add anticipations and focus heavily on the weight shifting around when he is supported on the rifle.
Just started Major Production on my personal work I’m planning to animate a series of performance animations involving a character Rig I found online but edited slightly. My project target is to animate 20 seconds but I’m planning to go over this for showreel purposes possibly animating 3 performances that show progression of the situation the hunter is caught up in.
-Normal state – personalised walk cycle
-Panic state – Action performance piece
-final state – walk cycle performance piece in middle then back into cycle
Collection of pre-production sketches I worked on…